Josapheen's Guide to Rogues. | ||||||||||||||||||||||
� | ||||||||||||||||||||||
This is not the best, but it's a good starting point. | ||||||||||||||||||||||
� | ||||||||||||||||||||||
Welcome to my humble home. Enclosed herein is a list of things that I find to be most helpful in beginning life in the Landing as a rogue. For starters, let me introduce myself. My name is Lady Josapheen Gedook. I am a 22nd year human rogue and picker of Gate Tower East. Alright...shall we begin? For starters, I'm going to give a list of skills that ALL ROGUES need to train in...it's rather a must to train in them...for if you do not train in them, well, it's your arse. ::grin:: MOST IMPORTANT SKILLS: Hiding/Stalking Ambushing Edged Weapons/Blunt Weapons Shield Use Armor Use First Aid Physical Training Picking Locks Disarming Traps Perception Now, I'll tell you a little bit about each of these skills and why they are pretty much a must for us rogues. Stalking/Hiding: This skill allows you to render yourself unseen to all, including critters. THis allows you to take full advantage of the AMBUSH technique. Ambushing: This is a skill that is a rogue's best friend. While using the amubhs, you are allowed complete control to the area of the body to be attacked. When hidden, the odds of making a Critical Hit, or Critting, while ambushing are greatly enhanced. They say that at skill 200, you seldom miss the desired strike. Crits are good because they can remove limbs, incapacitate an enemy, or outright destroy him. Edged/Blunt: These two skills are responsible for raising your Attackinmg Strength...or AS as it's commonly called. The higher this number, the better your chances of striking are. Shield Usage: This skill is responsible for raising your Defensive Strength...DS...The highter the number, the less damage you will take and the less the chance for something to hit you. Armor Use: This skill allows you to use the heavier types of armor without restriction. As a rogue, you will need at max 120 skill in it to wear brigandine armor. This is really the best that you'll need. First Aid: This skill allows you the power to tend your bleeding body. The higher your skill, the larger the bleeding amount that you can tend to. This skill also directly influences how well you skin things. The pelts can be gatherd and sold later for silver. The harder the animal is to kill and skin, the more valuable the pelt will be. Physical Training: This skill increases your health points, or blood, that you have. The more health points, the better. Picking Locks/Disarming Traps: This is the skill that makes a rogue a rogue. Sure, others can learn how to do it, but a rogue will be better faster. Locks and traps are measured in NEGATIVE numbers. The lower the number, the harder the trap. Like, a -5 trap is easier to diarm than a -120 trap. The same is true for locks. Get this skill as high as you can as quickly as you can. Perception: This skill allows you to see larger traps when you don't have the skill to disarm them. It will also aid you in noticing when people hide around you and notice small changes to the enviornment. It also aids in foraging for herbs. Those skills are an absolute must for rogues. Trust me...without them, you'll be in deep trouble. The following list contains other skillss that you may find useful, or useless...it's all up to you. Combat Manuvers Climbing Trading Spell Research Magic Item Use Scroll Reading Mana Sharing Combat Manuvers: CM as it's commonly called. This allows the amount of damage you do per hit to raise...it does not control how well you crit, just the damage done. Climbing: This skill allows you to reach other otherwise non-accessable areas. Such as Reivers and Pinefar, later in life. Trading: This is the skill that controls how well you can barter with the GSIII merchant system. It does not effect your deals with other PC's...just NPC's. Spell Research: Some say that a rogue is useless if they don't know magic. I say that finger waggling is best left to the wizards and sorcerers...I'll stick to my skills. Magic Item Use: This is how well you can wave a wand or a rod at something. If it's high, then you can wave it good. This is sometimes beneficial, but I found it to be a waste. Scroll Reading: This allows you to read scrolls. Magic spells are located on scrolls, and it can be a very helpful skill to have...any spell that can be cast can be found on a scroll. Mana Sharing: Well, it's easier to get spelled up if you can provide the mana it takes to do it. Trust me, sometimes it's hard to find someone that will cast defensive spells on you for silver or wands. This is a helpful skill to have. That's about all I can tell you on skills...the rest you'll have to discover on your own. I think you'll enjoy finding it out, just as I have. Right about now you probably think that I'm gonna say a few words about etiquette, don't you. Well, I'm not. There are all sorts of guides and stuff like that to teach you how to act in town. Listen well to the words of the Warrior Raging Thrak. He's a smart cookie he is. HUNTING: This is a skill that you have GOT TO REFINE. There are 2 main ways that a rogue can hunt. We can fight toe to toe or we can ambush. IT's up to you to make the choice. I personally mix them...keeps the critter's confused. ::grin:: This is the way that I hunted when I was young...it worked for me, but it may not work for you. Best of luck, though, however you decide to go about doing it. Get Mass Spells (Massies) in TSSW (Town Square South West). That will help your DS. From year (level) 1-3, fight rats in the catacombs. From 3(4) -5, hunt hobgoblins. 5-7 hunt Goblins. 7-10 Greater Orcs. 10-15 Mantacores and Thraks (Perhaps mountain ogres, titans, and war trolls as you progress). 15-17 War Trolls, Titans, Mountain Ogres and the like. 17-20 the Glacier, Spider Temple, and Ice Giant areas make wonderful quary. 20-? Hunt Krolvin warfarers in small groups or alone if you prefer for good cash and excellent exp. Fight arch wights for money as you become 23 or so. After that, I'm not sure, I'm not that far myself. Feel free, though, at any time to wander around...find new things to kill...have fun with it. Oh, one last thing. Get deeds. Deeds prevent you from losing your soul. Go into the temple, beneath the black arch, and behind the tapestry. The formula is: 101+(100*Level)+(100*Deeds)=Amount of Silver This will keep you from loosing your soul if something happens and you die...trust me, it sucks to get chumped out that way. I think that's about everything that I'm gonna give you as far as advice here. If you see me in the Landing, feel free to stop by and say hello. I'm there alot, you know. I wish you the best of luck in your endeavors to become great...look forward to hunting with you soon. Laters! Lady Josapheen Gedook | ||||||||||||||||||||||
� | ||||||||||||||||||||||
| �
|
Favourite links
|
|
|
This page has been visited
|